Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EhO8O-UpjXT-qH7bn-vpwqt-uWq7C | 17/17/3 | 84.0 | 1.20 | 2026-06-30 17:50:54 · 36m 30s | |
| CSGO-LzXsx-CfmvJ-QWrbo-SrLS2-wVC7K | 23/14/10 | 101.6 | 1.61 | 2026-06-27 10:03:15 · 35m 57s | |
| CSGO-pEHhx-fEc5k-6e3Wt-h6isa-9P47M | 14/15/3 | 61.4 | 1.03 | 2026-06-27 09:13:37 · 40m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.