Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PFWvR-7pDbX-5W3un-pV4eL-hJQBD | 24/20/3 | 104.6 | 1.39 | 2026-07-03 21:52:45 · 29m 58s | |
| CSGO-KwxoE-Hv9xt-9AJjV-NhsYs-NOH8D | 11/19/4 | 46.6 | 0.60 | 2026-07-03 21:10:19 · 30m 23s | |
| CSGO-RUiEV-n2mpC-9YdoZ-O6Mbc-z53JE | 30/15/3 | 117.6 | 1.80 | 2026-07-03 20:37:50 · 27m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.