Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YJXiG-4CCfA-Ab2mG-9fOLy-ZfwoO | 13/14/4 | 78.8 | 1.08 | 2026-07-01 16:57:11 · 28m 57s | |
| CSGO-ZLrU8-RBb2a-oMz3M-eQsTV-3ZPmH | 4/14/8 | 50.7 | 0.61 | 2026-07-01 15:58:44 · 31m 36s | |
| CSGO-tyYzr-PeB84-f3hvL-zSSmc-OPDhP | 13/14/3 | 79.1 | 0.98 | 2026-07-01 15:27:08 · 26m 31s | |
| CSGO-YjYSr-4nzdw-RjhN7-9Rkh2-cBtKG | 9/16/1 | 55.1 | 0.59 | 2026-06-29 16:29:02 · 35m 0s | |
| CSGO-jy5f5-iA2Z4-DjAWw-oP54Z-NP7rN | 12/16/4 | 65.9 | 0.89 | 2026-06-26 16:11:30 · 29m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.