Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JKXH6-ehKMo-3oCXc-JJiHC-CAhrM | 23/14/7 | 123.1 | 1.77 | 2026-07-03 18:09:09 · 28m 30s | |
| CSGO-szHMC-CJAHL-Xz2rM-bN9Ms-jDWPA | 15/20/4 | 67.7 | 0.88 | 2026-06-29 16:58:15 · 36m 32s | |
| CSGO-vkerz-4ajk3-buOwF-56Kwn-ZXfWA | 11/14/7 | 94.3 | 1.08 | 2026-06-29 10:01:26 · 30m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.