76561198201997870
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Cross-Platform Consistency
-15%Premier 26905 (top ~5% band) with zero FACEIT presence and Leetify aim rating 95.0529/100 - two independent elite-skill signals with no FACEIT corroboration
Our Own Match Data
-28.9%Peak single-match outcome anomaly 49.7/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
Avg K/D 3.02 across 4 of our matches (penalty scales above 1.4)
4.2% of kills through walls across 4 analyzed matches (penalty scales above 4%)
4.2% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 4 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iBxsM-YUL86-kDzbm-5PLXD-YJxsP | 31/10/8 | 148.1 | 2.19 | 2026-07-01 21:21:36 · 37m 27s | |
| CSGO-zXqiM-72QQm-ps2oo-N8zHL-dwhrM | 19/4/2 | 104.3 | 2.03 | 2026-06-28 15:21:54 · 26m 53s | |
| CSGO-aSBLd-ReyBW-trK7P-ocZym-XEKLH | 6/2/1 | 22.5 | 0.43 | 2026-06-27 21:55:47 · 36m 44s | |
| CSGO-Y2x5Y-veAXA-sxafm-zoQzL-5b9eD | 16/13/5 | 90.1 | 1.30 | 2026-06-27 20:06:42 · 29m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.