Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6GYmp-vExbB-BC4Kp-7iQLh-xjTOG | 10/19/4 | 61.3 | 0.61 | 2026-07-04 20:55:53 · 36m 27s | |
| CSGO-5VuUB-cwiGw-EN5yx-G9cMc-ztZpG | 26/14/4 | 121.4 | 1.71 | 2026-07-04 18:27:16 · 35m 57s | |
| CSGO-NPAAh-kc9m3-t7vVb-MRXXB-feQ3A | 17/6/5 | 117.2 | 1.92 | 2026-07-03 13:53:55 · 24m 57s | |
| CSGO-NatEq-4kRKZ-8xSyV-WBccZ-y5vTC | 25/11/6 | 109.2 | 1.82 | 2026-07-02 15:22:46 · 36m 35s | |
| CSGO-C5fwB-UUvcd-9m3TR-hNDoA-fympQ | 12/17/9 | 75.2 | 0.94 | 2026-06-26 11:25:29 · 36m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.