Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wm6Qh-HbbbL-cuLUA-Zzti8-qTY2Q | 12/17/3 | 60.1 | 0.75 | 2026-06-30 17:30:28 · 34m 58s | |
| CSGO-3YZHu-YSYfQ-u3KX6-MwGSx-zePNN | 15/16/9 | 75.7 | 1.11 | 2026-06-13 16:26:08 · 36m 57s | |
| CSGO-hfFJy-9wr3M-tzs7T-euPWn-LsXfE | 12/9/4 | 76.1 | 1.17 | 2026-06-13 15:49:46 · 25m 47s | |
| CSGO-wL5wr-NSNow-m67T9-iV6rt-8WfnL | 6/16/7 | 55.8 | 0.54 | 2026-06-13 15:13:11 · 28m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.