Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6fiQ7-c4D2M-abOZy-KkxEW-ca43L | 14/17/2 | 55.6 | 0.83 | 2026-07-04 20:41:55 · 33m 9s | |
| CSGO-V9DNO-wa6Aw-V3jWe-2NNth-OYTSH | 8/9/5 | 43.4 | 0.96 | 2026-06-30 15:23:38 · 26m 39s | |
| CSGO-9qO8D-e4U4x-LWSBo-R5Vo2-Gzi5P | 14/11/4 | 70.6 | 1.15 | 2026-06-30 14:45:32 · 31m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.