Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cLcFa-oQxjw-fHMyz-ykOCS-6a4mA | 8/15/3 | 51.6 | 0.55 | 2026-07-05 18:13:00 · 28m 35s | |
| CSGO-Ymw3X-VNciM-TsuYh-O8dF8-nUoEM | 18/16/6 | 94.1 | 1.27 | 2026-06-28 19:30:09 · 33m 43s | |
| CSGO-29CWb-jsZG4-LhpzP-NWkj9-AVVzE | 14/16/6 | 88.4 | 1.10 | 2026-06-28 18:53:01 · 33m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.