Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qqNbn-e9Ews-mQAzK-z6fpq-e3AkE | 14/19/7 | 61.3 | 0.92 | 2026-07-01 18:45:06 · 43m 37s | |
| CSGO-qdejo-6b7zS-Z4trb-hDWQG-Zc8zP | 12/17/13 | 87.3 | 1.02 | 2026-06-30 01:40:19 · 34m 51s | |
| CSGO-d77HS-ZPrUX-HObqw-qoBG8-hpWTB | 9/15/10 | 61.6 | 0.85 | 2026-06-28 00:37:16 · 33m 48s | |
| CSGO-aTrOO-pFWhL-95DXZ-JKSC7-DMhWA | 22/21/7 | 91.9 | 1.27 | 2026-06-27 23:46:23 · 44m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.