Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kBbNm-Fk4Wr-xndXR-SmOGk-AEVjM | 1/4/1 | 4.7 | 0.10 | 2026-07-03 15:09:33 · 7m 1s | |
| CSGO-AOXbf-WM7xZ-K7nHb-3Y5ef-t5cVG | 17/15/3 | 87.8 | 1.19 | 2026-07-03 13:55:55 · 27m 7s | |
| CSGO-y6nXb-BM9zy-NU2UZ-a3eTu-KNc7L | 14/15/6 | 113.0 | 1.27 | 2026-07-03 13:26:33 · 25m 55s | |
| CSGO-2HL76-ZGBu7-LWpyT-eAP8u-jBcBN | 10/14/4 | 83.6 | 0.84 | 2026-07-01 14:48:30 · 21m 50s | |
| CSGO-o2PDp-eiqAD-ZREti-NcHcQ-66r4N | 18/16/4 | 89.0 | 1.22 | 2026-06-22 17:31:48 · 33m 21s | |
| CSGO-5UuJC-FKp6z-eUNoS-8vEen-dhLfN | 21/14/4 | 134.7 | 1.64 | 2026-06-08 11:30:18 · 27m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.