Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Sk5WG-dvLLk-EFEdp-zGVOZ-pFXsO | 19/13/2 | 89.0 | 1.32 | 2026-06-27 17:55:05 · 37m 19s | |
| CSGO-5hJEF-4eRRq-SURyY-PP3zW-T6TvD | 22/22/7 | 79.2 | 1.12 | 2026-06-15 18:14:28 · 57m 46s | |
| CSGO-nEQjM-YaUSp-d79xM-tWPqd-PupJN | 15/19/4 | 61.6 | 0.84 | 2026-06-12 19:14:59 · 42m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.