Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tPhnq-hFOTM-5eU6e-2Yotc-KFYXC | 21/18/8 | 98.1 | 1.37 | 2026-07-03 19:15:34 · 38m 28s | |
| CSGO-DTjoy-6DPRh-kVKtS-zUa6f-6tZpG | 9/15/2 | 45.7 | 0.66 | 2026-07-03 18:41:07 · 30m 9s | |
| CSGO-T7CwG-j6vzG-KVi7k-6Dp8V-fRFZG | 14/18/3 | 83.0 | 0.95 | 2026-07-03 17:21:01 · 32m 42s | |
| CSGO-d8Xxy-sGUpw-Xn7hT-yiq9K-ZSLTK | 22/18/5 | 80.5 | 1.31 | 2026-07-03 16:38:14 · 35m 56s | |
| CSGO-RAkM2-M5SpW-JuL4o-8tAAj-24wPB | 18/17/8 | 95.7 | 1.22 | 2026-07-03 04:28:56 · 38m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.