Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cemfQ-iyrbb-rMcnv-VDaXa-4jmMC | 10/16/7 | 67.7 | 0.85 | 2026-07-05 13:04:46 · 41m 11s | |
| CSGO-4UKdt-dzkM5-2jVCK-VC88Y-4EacP | 25/24/7 | 96.9 | 1.18 | 2026-07-03 09:31:20 · 50m 44s | |
| CSGO-vnRu7-XWEq7-B3xte-cubXm-7NKDR | 19/22/8 | 64.6 | 0.94 | 2026-06-30 20:42:55 · 50m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.