Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Azsta-QWz4t-Cq2u4-kueR3-xVJvM | 10/13/3 | 65.9 | 0.89 | 2026-06-24 18:18:33 · 22m 50s | |
| CSGO-HicWU-YZNUq-Q3WLS-Hadni-aYK9P | 7/16/4 | 57.1 | 0.47 | 2026-06-23 18:26:21 · 24m 51s | |
| CSGO-Lmmtz-pbxaa-WiFYZ-Jpob2-mVt8O | 8/14/3 | 50.1 | 0.70 | 2026-06-23 17:50:31 · 30m 22s | |
| CSGO-a8LoS-LtOH6-xhasj-HnftC-bp8eD | 11/14/4 | 64.7 | 0.83 | 2026-06-22 14:25:51 · 34m 57s | |
| CSGO-VrMjG-zS2mr-hPOcm-u9uQz-wVC7K | 11/11/5 | 64.6 | 1.02 | 2026-06-22 13:56:11 · 26m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.