Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zzb3R-YMVXo-wT4Y4-7SXDk-PtcZH | 6/14/2 | 61.4 | 0.58 | 2026-07-05 09:15:11 · 21m 57s | |
| CSGO-Y86uL-id6fm-roPuZ-veALi-6i8LK | 9/15/4 | 62.4 | 0.76 | 2026-06-26 12:54:21 · 27m 42s | |
| CSGO-q9Ax5-sm2FA-shvFw-zkWZi-q4yUO | 19/23/9 | 70.5 | 1.02 | 2026-06-24 15:50:17 · 47m 56s | |
| CSGO-oqBpB-dWTH8-XUzeN-t6Ayv-sCHCF | 11/17/8 | 61.1 | 0.88 | 2026-06-24 15:05:51 · 33m 30s | |
| CSGO-h2Fou-D9xzb-upucq-hmb3P-e7PVP | 12/11/3 | 67.2 | 1.07 | 2026-06-24 14:32:29 · 29m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.