Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TAxBj-2NK2i-YxfsJ-wQzqq-rDN6H | 10/16/2 | 67.9 | 0.71 | 2026-07-04 18:58:47 · 29m 49s | |
| CSGO-xvisE-tjRL9-sz6e6-5mYUy-K2N6H | 15/15/4 | 86.8 | 1.12 | 2026-07-03 21:08:50 · 25m 28s | |
| CSGO-82y4T-5RtVy-ruWHV-iwrRQ-r7oJN | 23/17/4 | 109.9 | 1.46 | 2026-07-01 17:53:53 · 39m 3s | |
| CSGO-vDpiv-9DumB-u4LdQ-MNjEP-bb9vO | 10/16/2 | 80.6 | 0.68 | 2026-06-26 21:24:17 · 26m 20s | |
| CSGO-uO2Fw-hzSyf-yWiL4-S6Zc6-hKMkO | 17/18/5 | 84.8 | 1.15 | 2026-06-12 01:40:22 · 38m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.