Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-umfZz-XJVN6-zjMVi-mQ386-5K4VH | 18/21/6 | 70.3 | 0.94 | 2026-07-05 06:55:44 · 43m 3s | |
| CSGO-DdQDc-LtjuF-e6Zdw-D9iCc-kPuSJ | 8/12/6 | 55.0 | 0.91 | 2026-06-17 10:39:00 · 33m 40s | |
| CSGO-ZJrQv-P4LVN-dWLKn-5rzYd-CjW9G | 15/18/6 | 87.0 | 0.96 | 2026-06-15 12:12:00 · 43m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.