Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uZJOe-YZcPC-SfL3M-q2ts6-Mzi5P | 22/17/8 | 98.3 | 1.37 | 2026-07-03 15:26:15 · 35m 39s | |
| CSGO-btJ3P-ta8JP-6deHN-i5ata-VaDND | 16/18/4 | 68.1 | 0.96 | 2026-07-02 20:16:29 · 35m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.