Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GmxKZ-YRP5e-BtLMy-GOLPX-QQksF | 19/18/6 | 93.3 | 1.31 | 2026-06-30 22:10:00 · 36m 40s | |
| CSGO-eJ3HM-Fk24r-4DJu7-SX4VD-fcWoN | 8/14/5 | 59.2 | 0.78 | 2026-06-24 20:40:58 · 29m 38s | |
| CSGO-keyQO-L6NOJ-BOzVd-NYO8b-cZrKG | 20/16/4 | 95.2 | 1.38 | 2026-06-19 21:02:43 · 38m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.