Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Fjx4T-ZfJFN-YDHCf-9q9cj-xOEND | 15/18/6 | 66.6 | 0.92 | 2026-07-01 18:02:22 · 36m 57s | |
| CSGO-MMprD-K5OpQ-SduWp-fNGGS-4vkbN | 14/14/5 | 76.8 | 1.11 | 2026-07-01 17:28:37 · 28m 33s | |
| CSGO-czakA-xR5Tn-QoayF-Vfbmn-uE26A | 29/22/4 | 103.1 | 1.39 | 2026-06-23 19:50:39 · 42m 18s | |
| CSGO-zCWBP-WBveB-2F69X-Z3CQS-EG6KQ | 25/15/1 | 98.5 | 1.50 | 2026-06-23 19:05:18 · 41m 18s | |
| CSGO-HdmrA-cjtsf-4abGM-L6qGi-kYBEB | 20/16/5 | 95.8 | 1.38 | 2026-06-23 18:17:46 · 34m 4s | |
| CSGO-mp52O-SKWVJ-L5aki-8YaYG-FTBtG | 12/25/4 | 41.7 | 0.48 | 2026-06-23 17:18:54 · 51m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.