Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xYL4r-jFwOC-kJXzn-ufBSP-LmztJ | 14/17/3 | 58.3 | 0.84 | 2026-07-03 21:07:02 · 38m 45s | |
| CSGO-JawWu-JQ3os-o5u8b-8YM4W-Bv5VH | 11/15/11 | 77.6 | 1.03 | 2026-07-01 18:49:46 · 34m 52s | |
| CSGO-BmSRw-7WH3O-7EpW9-Z9fVd-VFJPJ | 14/8/4 | 92.3 | 1.42 | 2026-07-01 18:17:21 · 29m 47s | |
| CSGO-mKj2M-px2dc-hWCsZ-rTiqf-TPDhP | 5/17/5 | 56.8 | 0.33 | 2026-06-30 16:55:15 · 25m 50s | |
| CSGO-XNuhw-cLTdB-AqSqp-wQe8f-dPVeL | 16/16/3 | 80.7 | 1.11 | 2026-06-30 16:16:21 · 32m 24s | |
| CSGO-3ShEx-tvvuB-bsFTh-ynrdm-6XLoD | 10/15/4 | 60.5 | 0.64 | 2026-06-28 15:43:18 · 28m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.