Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xre9T-onYrc-t9Ni8-fCdum-M4R4M | 7/21/7 | 40.2 | 0.43 | 2026-07-01 19:46:37 · 41m 16s | |
| CSGO-QchhF-ckzQS-jGcaq-MFMr4-dV4RG | 8/16/2 | 47.0 | 0.54 | 2026-06-29 18:49:47 · 31m 21s | |
| CSGO-QFtWm-sG2uk-OGZTW-zx8Pr-vWHzN | 14/17/8 | 64.4 | 1.04 | 2026-06-19 22:43:15 · 37m 1s | |
| CSGO-fwjWi-DDUEG-JAtXr-PvQ9Q-McXTB | 7/11/4 | 49.4 | 0.85 | 2026-06-15 17:51:33 · 27m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.