Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qA9Dm-hmU3K-Omapd-tMcLG-t9XDJ | 19/21/4 | 76.7 | 1.12 | 2026-07-05 18:55:31 · 37m 30s | |
| CSGO-4HvPc-ukoDh-Gxbue-RxivG-FJiPK | 15/12/4 | 68.4 | 1.21 | 2026-06-15 23:40:36 · 30m 1s | |
| CSGO-9etMv-n2Kmh-JW2jk-rt87F-koXPA | 19/20/8 | 101.5 | 1.15 | 2026-06-11 20:44:52 · 25m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.