Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cVKLq-rwbwp-7mjHU-bimMW-FaFSQ | 14/15/6 | 64.3 | 1.01 | 2026-07-08 19:39:45 · 33m 11s | |
| CSGO-X4vBM-fwZH7-PF2m6-4POW6-mqbNE | 9/16/6 | 63.4 | 0.71 | 2026-07-08 19:06:43 · 30m 10s | |
| CSGO-YXrvn-bUr6c-3n7j5-QJ6S8-pycuB | 13/17/4 | 51.6 | 0.82 | 2026-07-07 19:48:26 · 36m 2s | |
| CSGO-CudzJ-D6OxC-2teXS-iDD9B-NT2YP | 9/15/6 | 49.4 | 0.75 | 2026-07-06 21:07:54 · 38m 22s | |
| CSGO-hi6zP-aD3wJ-7SMWW-bRpR5-hUoEM | 10/14/6 | 61.3 | 0.93 | 2026-07-06 20:34:32 · 28m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.