Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YmMtz-U7XJD-LmhS2-nUFvx-XfP7B | 18/18/9 | 78.3 | 1.19 | 2026-06-26 19:14:48 · 34m 59s | |
| CSGO-csjuZ-E2TMj-FLNEo-A2Vmk-at3NF | 15/14/6 | 92.0 | 1.30 | 2026-06-24 20:39:17 · 26m 33s | |
| CSGO-usNVn-ys3Cd-iwEhZ-tMXLZ-ZkrVQ | 16/11/4 | 93.8 | 1.28 | 2026-06-23 19:41:03 · 36m 30s | |
| CSGO-VhUrn-myt5b-25Gn2-Q59KO-x7D7K | 19/14/5 | 91.4 | 1.27 | 2026-06-12 21:33:46 · 39m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.