Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-odoNK-uqiK8-d2yiz-bvzxo-niyfF | 8/14/4 | 61.4 | 0.62 | 2026-07-04 10:26:11 · 28m 40s | |
| CSGO-E8AUO-GF4NU-kxX5n-xMDVW-XvmHB | 13/19/5 | 69.0 | 0.75 | 2026-07-03 07:29:44 · 35m 40s | |
| CSGO-ewYVK-4jdjc-N6xRe-qJmDO-2mw9H | 13/5/1 | 79.4 | 1.43 | 2026-07-03 05:14:08 · 22m 27s | |
| CSGO-haS4N-ZYweG-rRtFN-JabOf-9jmMC | 9/16/3 | 72.2 | 0.68 | 2026-06-27 15:32:53 · 23m 33s | |
| CSGO-wmoAQ-MtyGO-97ryP-c3DbW-RadFO | 15/17/3 | 65.1 | 0.89 | 2026-06-20 21:50:09 · 34m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.