Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cUnct-wnApC-a6b3F-7peEh-OjvvE | 23/16/2 | 115.6 | 1.50 | 2026-06-30 20:57:40 · 33m 19s | |
| CSGO-W4tmC-yveTA-vnw6e-s2h2p-ENc7L | 19/16/5 | 91.1 | 1.21 | 2026-06-30 15:35:04 · 35m 31s | |
| CSGO-qh7C2-7PPEm-OiPO7-XbhaK-OHTCP | 23/22/3 | 96.3 | 1.30 | 2026-06-29 20:25:42 · 35m 33s | |
| CSGO-CZboR-ODdQm-EQs85-Mhqnu-N3MAK | 20/18/7 | 101.2 | 1.37 | 2026-06-29 18:12:07 · 44m 30s | |
| CSGO-9K7ja-KbOkJ-n6twY-eiiy7-TLJzN | 17/18/2 | 75.3 | 1.01 | 2026-06-28 21:01:03 · 35m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.