Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rdmG6-EBSdW-ywrEa-NZs87-LpphH | 19/19/6 | 83.1 | 1.14 | 2026-07-03 17:00:20 · 35m 22s | |
| CSGO-jfryp-DuP2i-UGfKn-uTNhY-V62cQ | 20/16/4 | 101.4 | 1.34 | 2026-07-03 16:12:21 · 32m 2s | |
| CSGO-8F5Tj-3CK54-98J5R-u5vp2-YLaxJ | 12/16/2 | 76.6 | 0.88 | 2026-07-03 15:37:22 · 29m 41s | |
| CSGO-pS4fF-ThueX-aPrJu-y5VmN-x7D7K | 10/17/7 | 85.6 | 0.86 | 2026-07-02 17:58:20 · 27m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.