Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-diGmS-smrUu-8T5vf-KMN2k-E5n6J | 17/12/5 | 85.2 | 1.41 | 2026-07-03 20:54:41 · 31m 12s | |
| CSGO-UFAqv-bvHtA-uU8Om-bRSfW-fRFZG | 13/15/0 | 77.4 | 0.77 | 2026-07-03 14:32:27 · 28m 32s | |
| CSGO-SjRpJ-TkGq4-aCWi5-ytDDE-CyEOP | 6/18/5 | 52.7 | 0.36 | 2026-06-28 17:02:19 · 28m 25s | |
| CSGO-oXuiY-pD7YV-NyGzO-oA3mH-c84VH | 22/16/4 | 111.8 | 1.51 | 2026-06-27 22:26:12 · 31m 22s | |
| CSGO-WtYcs-NLMMS-4TJot-qe6tP-xbjsF | 16/20/4 | 76.4 | 0.91 | 2026-06-12 23:10:23 · 42m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.