Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jLsPU-TB8NF-6YTF6-f8pbi-Z5O3A | 8/18/2 | 40.2 | 0.49 | 2026-07-02 07:26:47 · 36m 35s | |
| CSGO-xEG3z-fhCwO-YqfCe-xOv6h-GEuWK | 17/14/4 | 100.6 | 1.38 | 2026-07-02 06:56:44 · 28m 32s | |
| CSGO-NY2uu-3TCEK-7d8WT-rKwE7-OUYkF | 12/20/3 | 53.3 | 0.69 | 2026-07-02 06:17:36 · 36m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.