76561198200793281
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 3 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+11%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Cross-Platform Consistency
-12%FACEIT level 3 or under but Premier 20,000+ - low FACEIT rank despite elite Premier rating
Our Own Match Data
-11.3%Peak single-match outcome anomaly 40.9/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — only 3 of this player's matches analyzed so far, so this is provisional.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RV4rj-rxdDF-UnDL5-VttMO-qScRF | 10/18/4 | 63.3 | 0.67 | 2026-07-05 10:18:09 · 28m 48s | |
| CSGO-MemrQ-EyEGe-BGxoH-5nKx4-tBCJC | 11/15/2 | 75.6 | 0.76 | 2026-07-05 09:39:43 · 28m 9s | |
| CSGO-8d2wt-M8Mc2-kwhao-EedoX-XvmHB | 25/11/6 | 148.1 | 2.10 | 2026-07-04 14:17:20 · 29m 6s | |
| CSGO-9cRJ8-VY5fm-zBY7x-J9P9v-bq4FP | 20/19/7 | 93.8 | 1.18 | 2026-06-27 19:16:56 · 35m 26s | |
| CSGO-jb4MR-BMbWY-p8D66-58FWp-rDN6H | 19/19/10 | 103.9 | 1.22 | 2026-06-27 17:39:07 · 36m 19s | |
| CSGO-2MBSd-sqsFE-B8uTX-jJvsa-O6BxH | 20/17/9 | 96.7 | 1.34 | 2026-06-27 16:54:23 · 32m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.