Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mqyFq-Ce823-uBHtb-YaXWj-3ErmJ | 18/16/6 | 103.4 | 1.24 | 2026-07-06 20:02:15 · 32m 13s | |
| CSGO-cSayO-VTHUm-ZbobU-mR548-ipxMM | 18/17/3 | 88.4 | 1.16 | 2026-07-02 23:43:29 · 30m 21s | |
| CSGO-JSy8K-wTUSN-ibpYj-nvM5z-GrApF | 25/19/6 | 94.5 | 1.38 | 2026-07-02 23:06:09 · 32m 19s | |
| CSGO-eGAnP-8J73f-urXRk-2yAND-fcWoN | 16/14/6 | 76.9 | 1.15 | 2026-07-02 22:31:18 · 30m 37s | |
| CSGO-4CxWc-fciJj-hTWuM-ufJD6-dLaxJ | 8/14/5 | 47.4 | 0.75 | 2026-07-02 17:23:43 · 29m 39s | |
| CSGO-oUbmx-mKmdf-FNpaJ-a9aBG-bTsdA | 16/6/5 | 123.4 | 1.98 | 2026-06-25 05:24:48 · 21m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.