Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zp8oH-ocLJD-cbDMn-LdsAH-fxF4C | 12/18/6 | 73.0 | 0.80 | 2026-07-04 20:45:46 · 35m 35s | |
| CSGO-QFGZh-LKsXj-BDrXu-zbj6U-4kJ9P | 11/13/4 | 77.7 | 0.93 | 2026-07-04 20:15:37 · 26m 22s | |
| CSGO-pTsjk-cVocq-6jDnF-Vm2Rp-jsnAL | 20/16/10 | 101.5 | 1.37 | 2026-07-04 19:36:11 · 36m 9s | |
| CSGO-zNB8d-PbSWc-tq4eW-sZJFh-9YKsE | 15/14/1 | 68.5 | 0.92 | 2026-07-04 18:55:05 · 36m 16s | |
| CSGO-4jpcs-ZdP7u-3DiV3-D3kHb-wPdKP | 6/17/8 | 67.6 | 0.63 | 2026-07-03 23:35:35 · 27m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.