Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p8ZFm-C6CC8-ZjwJG-RGApU-eZhzO | 21/12/5 | 81.7 | 1.49 | 2026-07-06 13:59:00 · 34m 22s | |
| CSGO-CFY3G-wUUaR-M7KGa-a4N2L-8HsiB | 18/10/6 | 98.3 | 1.47 | 2026-07-05 19:09:46 · 33m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.