Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-X7nxp-s7CAs-rjMwO-znvTP-LwSOG | 23/6/10 | 158.3 | 2.34 | 2026-06-28 18:00:58 · 26m 37s | |
| CSGO-2JWth-fZTbP-A3COP-o3P5L-dSEdH | 32/21/6 | 104.5 | 1.57 | 2026-06-23 06:47:31 · 53m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.