Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c8K7u-AFx2v-fTWRO-vDCTL-WTZfE | 32/18/6 | 94.5 | 1.59 | 2026-07-05 19:49:13 · 49m 43s | |
| CSGO-cLjFv-zv8Lr-zmwXj-X9mca-KjNpP | 14/13/5 | 69.4 | 1.08 | 2026-06-15 14:56:16 · 30m 5s | |
| CSGO-5F3PU-TjN3S-uitPR-72C7u-5rwjN | 28/21/3 | 65.8 | 1.25 | 2026-06-13 18:56:57 · 49m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.