Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MmK9T-F7cTW-b5oMS-GzV7T-eR9jE | 18/15/2 | 87.4 | 1.20 | 2026-07-02 21:49:51 · 26m 45s | |
| CSGO-XKLwz-ussuU-YN3jw-Qy2bU-Y7edJ | 14/13/3 | 67.2 | 1.02 | 2026-07-02 21:12:11 · 33m 19s | |
| CSGO-9xjUD-queui-29S3S-7axPS-MadFO | 12/15/5 | 49.3 | 0.92 | 2026-06-10 19:28:42 | |
| CSGO-HXPZF-7qzHK-hqhhx-xxqJh-dPVeL | 22/17/7 | 101.5 | 1.50 | 2026-06-09 19:56:47 · 40m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.