Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-abOoK-h3erD-VYFVu-ZxXwh-6395Q | 12/9/9 | 109.1 | 1.43 | 2026-07-03 17:31:52 · 24m 6s | |
| CSGO-FakWk-hxBda-PaEAH-mhtjr-QN3tJ | 13/15/4 | 74.3 | 0.96 | 2026-07-01 19:14:14 · 35m 42s | |
| CSGO-q2sAx-iOyza-vvNYC-SeLkp-3WfnL | 12/7/9 | 110.4 | 1.53 | 2026-06-15 14:25:56 · 25m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.