Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KPujP-o8qVD-Huxzx-VnfEq-MhC3J | 19/16/5 | 92.1 | 1.42 | 2026-07-04 19:09:10 · 32m 43s | |
| CSGO-T9ATJ-B7aCQ-wxkAF-eT97J-co3mA | 22/16/11 | 84.4 | 1.25 | 2026-07-03 11:47:27 · 49m 3s | |
| CSGO-DfGJb-roCJd-A9DCY-bFqnK-9mnpQ | 10/18/8 | 58.3 | 0.76 | 2026-06-30 12:51:32 · 38m 17s | |
| CSGO-76DK5-3JAsC-PFJhj-XEkuQ-HnF8D | 18/15/4 | 74.4 | 1.13 | 2026-06-29 13:12:27 · 37m 8s | |
| CSGO-uSn8i-s7qnz-rEyFd-wvFqe-muW5F | 27/9/8 | 144.1 | 2.12 | 2026-06-24 15:19:41 · 33m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.