Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zbUn2-XGZmY-PY8h6-xbrXt-EhMMB | 18/20/5 | 83.5 | 1.07 | 2026-07-02 15:30:56 · 36m 17s | |
| CSGO-rRRfo-yDeZY-r3CNw-NJcxn-74wPB | 5/13/3 | 46.9 | 0.34 | 2026-06-25 16:58:27 · 23m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.