Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WsmFJ-GVUVJ-9xfF4-bNp4Q-WmPhG | 33/4/1 | 193.0 | 3.13 | 2026-07-05 00:11:36 · 20m 3s | |
| CSGO-6GC6b-fXmvA-K6Vii-Mz2U4-hBnUE | 21/8/2 | 143.0 | 2.04 | 2026-07-02 17:23:43 · 21m 55s | |
| CSGO-hAsuP-FXWZH-Lh2iD-W4eVU-6QaJD | 17/5/2 | 112.0 | 2.02 | 2026-07-02 17:03:24 · 17m 45s | |
| CSGO-PjXfh-xAV5X-UKx6s-wdupU-4kJ9P | 1/12/0 | 13.6 | -0.15 | 2026-07-02 14:11:59 · 14m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.