Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9WbO9-bsmBu-5QQxx-FtPOT-rvMpP | 15/17/5 | 71.4 | 0.96 | 2026-07-04 22:57:49 · 35m 20s | |
| CSGO-H9XeE-xtATp-zHLcV-yHFmS-nwAAA | 12/17/5 | 62.0 | 0.79 | 2026-07-01 21:12:11 · 29m 59s | |
| CSGO-k42cd-CFZy8-EjmwK-5Sm5m-AEBfD | 6/17/6 | 47.9 | 0.46 | 2026-07-01 20:21:34 · 35m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.