Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8nsCw-e9w6P-Gt5Q5-jAQdA-zKkXM | 13/18/2 | 50.3 | 0.69 | 2026-06-30 20:28:11 · 32m 38s | |
| CSGO-xJ8Et-tAGWp-r49u7-YASrF-f9hWA | 14/12/5 | 82.4 | 1.28 | 2026-06-28 22:14:08 · 23m 54s | |
| CSGO-QpPRK-3c5vj-kBaGb-qNDzP-THTCP | 9/18/12 | 76.8 | 0.74 | 2026-06-25 22:04:43 · 41m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.