Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cPnZn-hhY72-djAA8-wRKwV-4RwLA | 12/12/6 | 57.7 | 0.95 | 2026-06-28 22:08:13 · 30m 18s | |
| CSGO-ByzzE-oa7FM-SETKD-qbYdX-vvuvE | 17/6/5 | 104.7 | 1.83 | 2026-06-27 23:59:49 · 18m 24s | |
| CSGO-Bv4J3-NeGm8-Vo9St-qdPGL-Dx9TM | 12/17/4 | 68.1 | 0.81 | 2026-06-26 19:45:27 · 38m 58s | |
| CSGO-9noys-4eO9u-H3eUn-7ejo6-2TryM | 17/12/4 | 107.6 | 1.33 | 2026-06-21 20:05:58 · 31m 53s | |
| CSGO-ysGc4-bpobk-kQD5u-DZJTW-aQ4qB | 17/14/4 | 78.0 | 1.15 | 2026-06-19 23:28:06 · 40m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.