Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-a5h8X-wLmai-OBYzi-XM3AY-BZAYN | 10/16/3 | 52.1 | 0.76 | 2026-07-05 10:31:40 · 32m 1s | |
| CSGO-wW76X-BCX4v-oOYov-38PD5-dfVvD | 5/15/1 | 41.3 | 0.34 | 2026-06-29 20:20:09 · 25m 8s | |
| CSGO-vV6q4-GNzEP-VDwcZ-2PLjj-WZ8SA | 8/18/5 | 45.0 | 0.64 | 2026-06-27 20:34:53 · 44m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.