Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fZhCZ-SYsHc-xDtGT-YMqmD-7JxbE | 23/15/6 | 119.1 | 1.69 | 2026-07-07 17:56:02 · 36m 17s | |
| CSGO-sKrKk-ejmUi-6xBzY-9riRb-RkuzF | 22/15/3 | 99.7 | 1.64 | 2026-07-07 17:20:33 · 32m 51s | |
| CSGO-M7kUP-ZiwNX-8H6Tx-2tS6w-RWjXM | 23/15/4 | 121.0 | 1.69 | 2026-07-07 16:31:53 · 30m 56s | |
| CSGO-iQLZL-faWxA-yEeLJ-Haot7-6KAMK | 13/15/4 | 90.4 | 1.12 | 2026-07-05 16:41:56 · 28m 53s | |
| CSGO-Xp86X-SO9Jd-cdp9e-DWwJN-cHLHA | 15/17/1 | 77.7 | 1.10 | 2026-07-05 16:10:54 · 27m 21s | |
| CSGO-3einD-2ddJG-sMEOo-mB5Ov-fCsOH | 25/10/8 | 138.5 | 2.10 | 2026-07-01 17:55:01 · 30m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.