Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xSqBV-s9Jzw-rVL4M-fiEqO-i84VH | 23/17/9 | 107.5 | 1.44 | 2026-07-07 15:05:51 · 33m 22s | |
| CSGO-zyaBR-AoYn4-MPMFC-UabUL-wS3ED | 26/11/6 | 127.4 | 1.95 | 2026-07-03 18:30:22 · 33m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.