Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LVHva-CY4Lo-bMcYi-8bqNz-ZfwoO | 11/19/5 | 67.2 | 0.65 | 2026-07-03 14:40:19 · 34m 32s | |
| CSGO-zKt87-3H9kQ-uyOwA-XdKCG-pTiLJ | 14/16/2 | 65.8 | 0.91 | 2026-07-02 15:00:57 · 37m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.