Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6Qo8w-Kt45V-etrG3-6MUvs-qrzED | 19/21/11 | 84.3 | 1.05 | 2026-06-21 18:47:48 · 51m 18s | |
| CSGO-tC94b-x5LF6-9xa3L-bPj7G-2JedJ | 14/17/6 | 76.4 | 0.94 | 2026-06-16 20:13:37 · 39m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.